October 21, 2026
Motion Tween Rotation Fix
- Fixed
Fixed motion tweens where combining position and rotation caused objects to move incorrectly instead of following a straight path.
Everything we've added, improved, and fixed, in order.
October 21, 2026
Fixed motion tweens where combining position and rotation caused objects to move incorrectly instead of following a straight path.
October 18, 2026
Color picker no longer drifts when adjusting hue at low saturation or brightness values.
Snapping is now available for all shape and line drawing tools, controlled by the same Snap toggle used for selection tools.
Symbol previews in the library now correctly display bitmaps and text with their full transforms applied.
Fixed copy-paste across scenes not carrying over referenced library assets like symbols and bitmaps.
Fixed Break Apart producing incorrect results when used on pasted symbol instances.
Folders in the timeline and library now start collapsed by default for a cleaner workspace.
Fixed the eyedropper tool picking up incorrect alpha values.
October 16, 2026
Keyboard shortcuts for symbol loop modes — quickly switch between Loop, Play Once, Single Frame, and the new Last Frame mode without reaching for the Properties panel.
New "Last Frame" loop mode — freezes a symbol on its final frame regardless of the parent timeline position.
Bracket key shortcuts to increment or decrement a symbol's start frame, with Shift for larger steps. Works on multi-selection.
October 15, 2026
Added a bone tool for creating skeletal armatures — rig characters with connected bone chains and pose them using FK rotation or IK dragging.
Bind any scene object to a bone so it follows the armature's pose automatically.
Per-bone customization: choose a color, width, and shape (triangle, stick, diamond, or rectangle) for each bone in the overlay.
Rotation and translation constraints to limit how far a bone can move during posing.
Bi-directional bone extrusion — extend chains forward from the tip or backward from the joint.
October 15, 2026
Added object snapping for the Select and Transform tools — align moved objects to nearby edges and centers, with a magnet toggle in the properties panel.
Library previews now show symbols nested inside other symbols, and text objects.
Puppet Warp textures stay sharper when zoomed in or scaled up, with a new quality setting.
Arrow-key nudging now scales with zoom level for finer control when zoomed in.
Fixed the Transform tool's anchor point lagging behind when switching to a different object mid-drag.
October 12, 2026
Per-asset "Crisp pixels" toggle for bitmap images. Enable nearest-neighbor filtering to keep pixel art sharp at any zoom level.
October 12, 2026
Various fixes and improvements for mobile and tablet devices.
October 11, 2026
Import SVG files into the library as symbols with full support for paths, shapes, text, gradients, and transforms.
Symbol previews now show the actual content of each symbol in the library panel.
Multi-select assets with Ctrl/Cmd+click and Shift+click, with bulk delete and move to folder.
Import button in the library toolbar for quick access to the file picker.
Dragging files from your OS now automatically opens the library panel.
Grid view now separates folders from assets for better organization.
Context menu now supports multi-select actions like bulk delete and place on stage.
October 10, 2026
Added a History panel that shows all your actions with the ability to jump back to any previous state.
Added custom macros — select actions from your history, save them as a macro, and assign a keyboard shortcut to replay them instantly.
October 10, 2026
Added the Puppet Warp tool — pin objects and drag to deform them with a mesh-based warp.
Added the Text tool — click to place point text or drag to create an area text box with word wrap.
Added a text properties panel with font family, size, bold, italic, color, alignment, line height, and letter spacing controls.
Added seven bundled fonts: Inter, Roboto, Playfair Display, Fira Code, and Pacifico.
Export entire projects or individual scenes from the dashboard.
Import projects or add scenes to existing ones from exported files.
October 8, 2026
Added responsive layout for tablets and mobile devices with touch-friendly controls.
Added pinch-to-zoom and two-finger pan on touch devices.
Improved all panels, dialogs, and menus to adapt to smaller screens. More fixes and features are on the way.
October 7, 2026
Added a new brush tool for drawing variable-width strokes with pressure sensitivity and customizable presets.
Added an eraser tool for removing parts of drawn strokes on the merge canvas.
October 6, 2026
Introduced the Pro plan at $15/month with unlimited projects, unlimited scenes, and more.
Added stability and security improvements across the app.
October 4, 2026
Fixed the Transform tool's selection box staying in place while scrubbing the timeline on a tweened object, instead of following it the way the Select tool already did.
October 3, 2026
Added support for multiple cameras in a single scene — add as many as you need, each with its own name, size, and position, so you no longer have to duplicate a scene just to export a different aspect ratio.
Added a Camera option to the Export dialog: pick a specific camera for its exact framing, or choose Automatic to follow whichever camera is active at each point in the timeline.
Each camera now gets its own color on stage, and shows its layer name next to its icon, so multiple cameras are easy to tell apart.
Added a new tutorial, Multiple Cameras: One Scene, Every Aspect Ratio, walking through the feature.
Rotation tweens now take the shortest path between two angles instead of occasionally spinning the long way around. Deliberate multi-turn spins (a full turn or more) still play correctly.
Dragging the rotate handle all the way around in one motion now applies correctly instead of being lost, so multi-turn spins can be created directly on stage.
Dragging a keyframe in the timeline no longer leaves its tween fill and arrow lagging behind — they now follow the keyframe smoothly while you drag.
The rotate handle now shows a proper rotate cursor instead of a plain crosshair.
Fixed selection being inaccurate for rotated objects, groups, and symbol instances.
Fixed motion-tweened symbol instances riding their path from the wrong point — most noticeable on symbols with several layers, or a single bitmap, text, or particle layer. The object now follows the path from its correctly-computed content center.
October 2, 2026
The Modify menu is no longer disabled for merge-drawn shapes. Convert to Symbol, Flip Horizontal and Flip Vertical now work on them.
Added Align for merge-drawn shapes, so you can snap them to the stage edges or center.
Added keyboard shortcuts for easings. Press Shift+1 to Shift+8 to apply Linear, Ease In, Ease Out, Ease In-Out, Spring, Bounce, Elastic or Step, and Shift+9 to re-apply your last custom curve. They work on the selected tween or a whole frame selection, can be remapped in Shortcuts, and show in the easing tooltips.
The Create Tween shortcut now toggles: pressing it on a frame inside an existing tween removes that tween.
The Library no longer shows an asset as in use after the layers or frames that used it are removed. Assets that only lived inside symbols you no longer place on the stage now show as unused and can be deleted cleanly.
Lossless video export now produces video that plays everywhere, instead of audio with a blank picture.
Export now defaults to the camera's dimensions at the playhead, so portrait cameras such as YouTube Shorts no longer need their width and height swapped by hand.
Clicking outside the Export window while a video is exporting no longer cancels the export.
October 1, 2026
Added cover images for example projects in the dashboard, so they are easy to spot among your own projects.
Added a small optimization in the dashboard.
Added a new blog post, Made with Sclera: My First Short Animation, showcasing an animation made entirely in Sclera.
September 27, 2026
Added a Duplicate option for scenes in the project dashboard, so you can branch off an existing scene instead of rebuilding it from scratch.
Deleting a scene, project, or account now requires typing CONFIRM before it goes through, to help prevent accidental deletions.
September 19, 2026
Added a new tutorial, "Adding Sound Effects to Your Animation," covering importing audio, syncing clips to the timeline, and exporting with audio.
September 16, 2026
Added Flip Horizontal and Flip Vertical, with customizable keyboard shortcuts.
September 10, 2026
Fixed dragging an asset from the Library sometimes creating a phantom object on the Stage.
Deleting a Library asset that's still in use now cascade-deletes the objects using it, instead of leaving broken references behind.
Fixed a texture-destroy race and remaining texture-alias leaks that could crash the Stage when assets were removed.
Added a new video tutorial, "Sprite Animation: Symbols, Camera, and Export," covering image assets, animated symbols, the camera, and exporting.
September 9, 2026
Added arrow-key nudging for selected objects and merge-drawn shapes — 1px per press, 10px with Shift.
Added trackpad and mouse-wheel panning on the Stage, in any tool.
Sped up the Zoom tool's click-to-zoom so it reaches full zoom in or out in far fewer clicks.
Fixed the custom easing curve editor rendering with a dark background in light mode.
September 8, 2026
Added audio import — bring in audio files and preview their waveform in the Library.
Added audio tracks on the timeline — drag clips onto the Stage, then place, trim, move, and delete them like any other layer.
Added audio playback with frame-accurate sync and scrubbing, plus per-clip volume and pan controls.
Added an "Include audio" option to video export that mixes all audio tracks into the exported file.
Fixed a crash exporting to WebM and improved export format dropdown contrast in dark mode.
September 7, 2026
Added a Changelog page so you can see what's new, improved, and fixed as we ship it.
Added a manual zoom tool with dedicated +/- controls in the toolbar.
Normalized wheel-zoom behavior so it feels consistent across Windows and macOS.
Fixed zoom direction not persisting between sessions.
Fixed the camera icon not being clickable to open camera settings.
September 6, 2026
Fixed keyboard shortcuts not working on Windows and Linux.
Fixed onion-skin dragging destroying live sprite textures.
Fixed native browser drag hijacking canvas object drags.